References:
Aly, M., Elen, J., Willems, G. (2004) Instructional multimedia program versus standard lecture: a comparison of two methods for teaching the undergraduate orthodontic curriculum. European Journal of Dental Education. Vol. 8. 1: 43-46. https://doi.org/10.1111/j.1600-0579.2004.00315.x.
2. Afanasyeva, T.S., Grishakina, N.I. (2019) The use of representative systems as a means of teaching students. The European Proceedings of Social & behavioral Sciences EpSBS: CIEDR 2018. Future Academy: Published by the Future Academy. p. 924-932. https://doi.org/10.15405/epsbs.2019.04.100.
3. Bensky, T.J. Computer-controlled in-class feedback system for interactive lectures. American Journal of Physics. Vol. 71. 11: 1174.
4. Biktagirova, G.F., Roza, A. Valeeva, Roman, S. Nagovitsyn (2021) Reflexive Teacher: Main Difficulties of the Reflexive Activity of Teachers with much Pedagogical Work Experience. European Journal of Contemporary Education. 10 (1): 18-28.
5. Enarson, C., Cariaga-Lo, L. (2001) The influence of curriculum type on student performance in the United States Medical Licensing Examination Step 1 and Step 2 exams: problem-based learning vs. lecture-based curriculum. Medical Education. Vol. 35. 11: 1050-1055. https://doi.org/10.1046/j.1365-2923.2001.01058.
6. Eremeeva, G.R., Khamisovna, I.F. (2020). Dialogic communication between teachers and students as a condition for interacting subjects of the higher school educational process. International Journal of Higher Education. Vol. 9. 8: 46-51. https://doi.org/10.5430/ijhe.v9n8p46.
7. Comerford, S.A. (2005) Engaging through Learning - Learning through Engaging: An Alternative Approach to Professional Learning about Human Diversity, Social Work Education. 24:1. 113-135. https://doi.org/10.1080/0261547052000325017.
8. Kankulova, S.H. (2011) The levels of assimilation by students of educational material in mathematics. Bulletin of SUSHPU. № 5.https://cyberleninka.ru/article/n/urovni-usvoeniya-uchaschimisya-uchebnogo-materiala-po-matematike.
9. Kolomiets, О.M., Kondakchyan, N.A., Karpova, O.Y., Matienko, I.V. (2020) Teaching activities in higher education institutions based on the psychological theory of the assimilation of educational material by the student. Andamios. Vol. 17. 43: 175-189. https://doi.org/10.29092/uacm.v17i43.770.
10. Levesque, J.E. (2014) A comparison of problem-based learning and traditional lecture methods on medical student performance. https://doi.org/10.1016/j.nedt.2005.11.002.
11. Liu, Z.Y., Shaikh, F., Gazizova, Z.A. (2020) Using the concept of game-based learning in education. International Journal of Emerging Technologies in Learning. Vol. 15. 14: 53-64. https://doi.org/10.3991/ijet.v15i14.14675.
12. Northcott, J. (2001) Toward an ethnography of the MBA classroom: a consideration of the role of interactive lecturing styles within the context of one MBA program. English for Specific Purposes. 2001. Vol. 20. 1: 15-37.
13. Nurpiisova, E.M. (2016) Formation of legal competencies of students of technical specialties and training areas: implementation experience. Modern problems of vocational education: experience and solutions. Materials of the First All-Russian scientific and practical conference with international participation. p. 640-643.
14. Pauline-Graf, D., Mandel, S.E., Allen, H.W., Devnew, L.E. (2021) Assumption validation process for assessing technology-enhanced learning. Contemporary Educational Technology. Vol. 13. 4: 316. https://doi.org/10.30935/cedtech/11071.
15. Ryabova, M.Y., Filatova, E.V. (2020) Didactic Methods and Approaches of Formation of Professional Communication in Foreign Languages for Students of Engineering Specialties. Integrating Engineering Education and Humanities for Global Intercultural Perspectives: Proceedings of the Conference "Integrating Engineering Education and Humanities for Global Intercultural Perspectives," St. Petersburg. St. Petersburg: Springer Nature. p. 21-27. https://doi.org/10.1007/978-3-030-47415-7_3.
16. Tuma, F. (2021) The use of educational technology for interactive teaching in lectures. Annals of Medicine and Surgery. Vol. 62: 231-235. https://doi.org/10.1016/j.amsu.2021.01.051.
17. Verbitsky, A.A. (2006) Contextual learning in a competency-based approach. Higher education in Russia. No. 11: 39-46.
18. Wang, C.A., Huang, L. (2021) Systematic Review of Serious Games for Collaborative Learning: Theoretical Framework, Game Mechanic and Efficiency Assessment. International Journal of Emerging Technologies in Learning. Vol. 16. 6: 88-105. https://doi.org/10.3991/ijet.v16i06.18495.
Wu, T.T. (2021) Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course. InterActive Learning Environments. https://doi.org/10.1080/10494820.2021.1948870