IMPROVEMENT OF DIDACTIC GAMES AND MATERIALS IN DIGITAL EDUCATIONAL ENVIRONMENT BASED ON 4K MODEL

28.11.2023 International Scientific Journal "Science and Innovation". Series B. Volume 2 Issue 11

D. B. Jonibekov

Abstract. The article provides information on improving didactic games and materials on digital educational platforms based on the 4k model. In the creation of didactic games were localized and improved, various online quizzes, quest technology, tasks in the database of educational games (kahoot.com, joyteka.com). The use of didactic games by the teacher in his pedagogical activity increases the level of knowledge of students, enriches their imagination about existence and the environment, develops their interest in knowledge, cooperation and communication skills, and teaches them to think creatively and critically

Keywords: 4K, collaboration, communication, creative thinking, critical thinking, A-level, pedagogical software, IQ didactic games, puzzle, test, kahoot