GAMIFICATION AS A METHOD OF INCREASING MOTIVATION OF TUDENTS OF HIGHER EDUCATIONAL INSTITUTIONS IN TEACHING A FOREIGN LANGUAGE ON THE EXAMPLE OF ENGLISH

03.02.2023 International Scientific Journal "Science and Innovation". Series B. Volume 2 Issue 2

Bobur Suyunov, Kobilova Nodira Sanakulovna, Javohir Suyunov

Abstract. Gamification is a fairly new concept that involves the use of game elements in a non-game environment. Studies have been conducted proving that gamification can increase motivation in learning foreign languages, but not everything is so clear and there are many contradictory research results reporting the negative sides of this method. Due to the large number of positive research results, many teachers decide to use gamification in educational institutions. This article is an analysis of gamification, the purpose of which is to determine how to correctly use this method in educational settings, primarily in foreign language classes in higher educational institutions.

Keywords: gamification, learning a second language, motivation, student involvement, Kohut